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Post by zane on Jan 31, 2010 22:03:07 GMT -6
Knock everyone out.
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Post by spideyfan914 on Jan 31, 2010 22:25:59 GMT -6
You shoot and tendrils and spin around. Everyone in the cart falls to the floor. The doors open up, and the other cars empty. People flee in terror, but no one tries to stop you. Why would they? In other words: It's lunchtime....
Mission Complete.
Next battle will be up soon.
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Post by zane on Feb 1, 2010 5:50:15 GMT -6
Alright!
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Post by spideyfan914 on Feb 1, 2010 17:32:19 GMT -6
"A monster?" "Yes, a big black creature which resembled Spider-Man in a strange way." "Intriguing.... And you say that it could.... how did you say it?.... 'Suck the life out of you?'" "Like some sort of hunger. Almost vampiric." "Most interesting.... Thank you for the information, DeWolffe." "Of course, Kingpin."
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Post by spideyfan914 on Feb 2, 2010 21:12:19 GMT -6
Within a large building in an undisclosed location, a man sits in a cell with a collar around his neck. Slowly, he focuses, and then, gradually, sparks fly around the collar, until finally, it pops off. "Yeah, baby!" The man transforms into a form of raw electricity. He is Electro. Player: cradleman - Electro Mission: Find and free Green Goblin and Sandman. As you break out of your cell, you recall the plan - now that you've managed to free yourself, you must track down your cellmates so that you can all escape together. Sandman's cell is the closest. The alarm is going off now - SHIELD agents will arrive in seconds. -Wait for the cavalry to arrive and take them out first. -Head towards Sandman.
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Post by cradleman on Feb 2, 2010 21:20:44 GMT -6
go get Sandman, I want to make sure i have help when S.H.I.E.L.D. gets there.
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Post by spideyfan914 on Feb 2, 2010 21:23:57 GMT -6
You fly down the hallway and bend around the corner. You've almost reached Sandman, but just then, five SHIELD agents arrive and block your path, instantly beginning to shoot. -Back up and stay clear. -Shoot back - with electricity!
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Post by cradleman on Feb 2, 2010 21:25:32 GMT -6
Stay clear, one bullet could take me down.
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Post by spideyfan914 on Feb 2, 2010 21:31:32 GMT -6
Thinking fast, you duck behind the corner. You can hear the agents approaching as they cease fire for the moment. Looking around, you see a nearby cell. -They'll never think of looking there! -Hiding's for cowards - wait for them and strike! -Let's see if I can shock them from around the bend.... -CHARGE!
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Post by cradleman on Feb 2, 2010 21:46:44 GMT -6
Wait and Strike, if they see me going to the cell, it would be too easy to get locked up again.
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Post by spideyfan914 on Feb 2, 2010 21:53:00 GMT -6
You wait for the agents to turn the corner, then, before they can attack, you let out a jolt of electricity enough to kill most men - to then learn that these aren't most men. SHIELD is equipped with armory sufficient enough to withstand most electrical attacks - they did, after all, know who they would dealing with when the alarms went off. Now, they shoot at you, but thankfully, in your electric form, little damage is required. -Shock them again, with higher voltage this time. -Back down the corridor, try to lose them. -Douse the lights. -Play it risky - fly right through them!
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Post by cradleman on Feb 2, 2010 21:55:05 GMT -6
Shock em again. they probably have infrared goggles so dousing the lights would do no good.
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Post by spideyfan914 on Feb 2, 2010 22:06:24 GMT -6
You up the voltage and try again. It phazes them this time, but only barely. They keep shooting, and you begin to weaken - you realize that the bullets they're using are specially design to negate your electric form! -Give them ALL the juice! (Note that this includes reverting to human form.) -Get the hell out of there! I didn't sign up for this! -Off with the lights! -Try to fly over their heads.
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Post by cradleman on Feb 2, 2010 22:10:03 GMT -6
well, might as well try the lights.
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Post by spideyfan914 on Feb 2, 2010 22:12:31 GMT -6
Resourcefully, you douse the lights, leaving everything in pitch-darkness. The agents do, of course, have infrared goggles, but it will take them a moment to put them on. -"Jump" into the light. -Fly over their heads, and fast! -Back up.
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Post by cradleman on Feb 2, 2010 22:18:27 GMT -6
Fly Fast while the agents reach to put the goggles on.
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Post by spideyfan914 on Feb 2, 2010 22:32:09 GMT -6
As fast as electricity can travel, you zip past the agents, and when they put on their goggles, you're nowhere in sight. Not much later, you find Sandman. "Hey, Dirt, what's up?" -Short out his cell. -Short out his collar. -Zip in there with him.
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Post by cradleman on Feb 2, 2010 22:35:21 GMT -6
short out the collar so he can escape the cell.
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Post by spideyfan914 on Feb 2, 2010 22:44:56 GMT -6
You send a jolt into the cell, and Sandman's collar pops off, releasing him. As Sandman bursts out of his cell, four SHIELD agents arrive, and Sandman attacks. You still have to help Goblin, of course, but Sandman's your ally. -Stay and help Dirt. -Go and find Boss-Man.
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Post by cradleman on Feb 2, 2010 22:48:00 GMT -6
Help Sandy, he can be of help springing the Goblin.
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