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Post by sportsfan23 on Feb 2, 2010 22:50:24 GMT -6
YAY me! ![:D](//storage.proboards.com/forum/images/smiley/grin.png)
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Post by spideyfan914 on Feb 2, 2010 22:55:33 GMT -6
It's up to the two of you to beat the SHIELD agents. DUAL MISSION Players: cradleman & sportsfan - Electro & Sandman Mission: Defeat SHIELD agents and free Green Goblin. The agents fire.
ELECTRO: -Dodge the bullets. -Give them a slight shock. -Fire at the guns. -Give them all the juice!
SANDMAN: -Harden and let the bullets bonce off you. -Harden and strike down one of the agents. -Loosen and let the bullets pass through you. -Loosen and attack multiple agents at once.
To be clear on Dual Mission rules, I'll typically give each of you a choice, and you won't see the result 'til both have responded. Your choices will sometimes match up, but you may make different decisions. Of course, you're always allowed to discuss, but try to be brief to keep things moving.
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Post by zane on Feb 3, 2010 6:17:29 GMT -6
And we just sit and wait for the action to start?
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Post by spideyfan914 on Feb 3, 2010 8:35:03 GMT -6
zane, you're not in this battle. So you just sit and wait for your next mission. (And just so you all know ahead of time, it's not necessarily cyclic. The time before your next mission largely depends on your performance in your last one. Plot affects it too, but not as much, 'cause that would be cheap.)
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Post by sportsfan23 on Feb 3, 2010 14:42:14 GMT -6
harden and attack an agent
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Post by cradleman on Feb 3, 2010 15:00:43 GMT -6
and I fire at the Guns
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Post by spideyfan914 on Feb 3, 2010 16:04:56 GMT -6
Sandman turns into a large storm of sand, striking at several SHIELD agents, slightly wounding each of them. They weren't prepared for you - their bullets go through you, and zip toward Electro, whose managed to short out two of the agents' guns, but now, several bullets are flying toward him. "Oh, s***!"
Electro: -Try to dodge and hope for the best. -Zap the bullets - I can get them all! -Keep shorting out them guns. -Attack the agents.
Sandman: -Reach back, grab the bullets headed toward Electro, and harden. -Harden to form a wall, blocking Electro from FUTURE attacks. -Keep attacking as earlier. -Harden and hit one of the armed agents like a sledgehammer!
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Post by zane on Feb 3, 2010 17:13:58 GMT -6
This is getting exciting. I'm gonna make my own mission.
Zane Reaper/Zamxus
Your choices are: Get some popcorn and eat it Keep reading Go to sleep.
I'm gonna get some popcorn.
Mission Success!
YAY!
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Post by cradleman on Feb 3, 2010 18:06:47 GMT -6
Sandman turns into a large storm of sand, striking at several SHIELD agents, slightly wounding each of them. They weren't prepared for you - their bullets go through you, and zip toward Electro, whose managed to short out two of the agents' guns, but now, several bullets are flying toward him. "Oh, s***!"
Electro: -Try to dodge and hope for the best. -Zap the bullets - I can get them all! -Keep shorting out them guns. -Attack the agents.
Sandman: -Reach back, grab the bullets headed toward Electro, and harden. -Harden to form a wall, blocking Electro from FUTURE attacks. -Keep attacking as earlier. -Harden and hit one of the armed agents like a sledgehammer!
um, he chose harden and strike an agent. not loosen and attack them all.
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Post by spideyfan914 on Feb 3, 2010 20:06:16 GMT -6
D'OH! Well, that works better for you then.
Sandman hardens and slams into one agent with the power of a sledgehammer, knocking them out immediately - plus he makes a nice barrier for the time being! Electro, meanwhile, manages to short out two of the agents' guns, dodging the occasional bullet his way.
Electro: -Short out the last gun. -Zap the guards. -Concentrate a large spark into one guard. -Give them all the juice! -Take cover behind Sandman.
Sandman: -Slam into another agent (choose if it's the one with the working gun or not). -Loosen up and attack the other agents. -Turn your hands and whiplike tentacles and attack two of the other agents (choose whether or not one of them is the one with the gun).
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Post by sportsfan23 on Feb 3, 2010 23:20:59 GMT -6
SLAM INTO AN AGENT WITH GUN
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Post by cradleman on Feb 3, 2010 23:35:06 GMT -6
Concentrates a large spark into one of the two agents Sandy isn't attacking.
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Post by spideyfan914 on Feb 5, 2010 15:09:38 GMT -6
Sandman slams down on the remaining armed guard. Electro, meanwhile, grabs one of the others, focuses, and begin to electrocute him - even with his insulation, it damages him quite a bit, though he's not out yet. But while you're focusing on them, the third and final guard runs over to the unconscious one, grabs his gun, and fires at Electro.
Electro: -Drop the guard and dodge! -Try to twisting the guard in the way - but know, if you even make one error, it's over! -Finish this guy off - who cares about that bullet?
Sandman: -Harden into a wall and block the bullet. -Grab bullet in hardened hand. -Pulverize the armed guard.
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Post by cradleman on Feb 5, 2010 17:28:37 GMT -6
Dodge!
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Post by sportsfan23 on Feb 5, 2010 19:27:03 GMT -6
Harden and block
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Post by spideyfan914 on Feb 5, 2010 20:31:42 GMT -6
Frantically, Electro tosses the agent aside and flies out of the way as Sandman jumps in the way and forms a wall, blocking the bullet along with all the others that the agent creates.
Electro: -Get behind Sandman and short-circuit the gun. -Get behind Sandman and attack the agent from a distance. -Fly up to the armed agent and electrocute him. -Fly up to the armed agent and use melee. -Attack the agent on the ground with electricity. -Attack the agent on the ground with melee. -Get behind Sandman and attack the agent on the ground from a distance.
Sandman: -Remain as a wall. -Remain as a wall and attack the armed agent with hammer-hands. -Remain as a wall and attack the armed agent with a sandstorm. -Remain as a wall and attack the agent on the ground with hammer-hands. -Remain as a wall and attack the agent on the ground with a sandstorm. -Loosen up. -Loosen up and attack the armed agent with hammer-hands. -Loosen up and attack the armed agent with a sandstorm. -Loosen up and attack the agent on the ground with hammer-hands. -Loosen up and attack the agent on the ground with a sandstorm.
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Post by sportsfan23 on Feb 5, 2010 20:39:16 GMT -6
sheesh give us enough options?
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Post by spideyfan914 on Feb 5, 2010 20:59:10 GMT -6
sheesh give us enough options? Lol. Technically speaking, it's more like the same options mixed and matched twenty different ways....
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Post by sportsfan23 on Feb 5, 2010 23:10:07 GMT -6
remain as a wall, and hit the guy on the ground with hammer hands
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Post by cradleman on Feb 5, 2010 23:34:16 GMT -6
stay behind sandy and short circuit the gun
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